Rogue which poisons pvp




















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Quick Facts. Table of Contents. Guide Navigation. Rogue Class Overview. You can purchase all the reagents for poisons from the Poison Supplies vendor in any capital city, normally near the Rogue trainer. For more information about Rogue quests, please refer to our dedicated guide.

Horde groups have access to Shamans, giving you access to Windfury Totem , which is very strong for Rogues. This guide has been written by Abyssalwave , a top level Death Knight player. He is a former US 2 hardcore raider who currently raids with didnt ask. You can also check out his YouTube channel. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook.

Diablo III. Using deadly poison instead of instant poison further enhances this effect. How you get the combo points for your initial rupture is debatable and highly dependant on your talents, but generally backstab is not recommended until the tank establishes a good threat level.

Healing will be focused on the Tank first, and depending on the situation and how many healers there are, there may not be enough for you. Be sure to back off and use First Aid to heal yourself; healthstones and healing potions can also be useful. For emergencies, be ready to use abilities such as [ Gouge ] , [ Kidney Shot ] and [ Evasion ] - these can make the difference between life and death for the group. Just be aware that not all enemies can be stunned, especially bosses and many enemies in large raid PvE.

Also see: Rogue PvE tactics for a guide on how to assist specific classes. Rogues are the most useful in group situations. Since you want to increase the group's DPS it's necessary to focus your equipment on Agility.

Stamina is a secondary consideration to help keep the rogue alive. Strength , while common in rogue gear before The Burning Crusade, has essentially been replaced with the more useful Attack Power. Engineering's [ Goblin Jumper Cables ] it does not depend upon spec, gnomish engineers can also get it can save the group from wiping, and they give you an excuse to vanish and save your own hide otherwise it may anger your party members.

Be sure to get the XL version asap, as it is much more effective. Chance to work is also increased if the target has not released, so tell your rezzer at the start of the instance. Outdoors, your main role is simply dealing damage. You may, on occasion, have to help out with some Crowd Control using [ Sap ] before a pull.

Enter a dungeon and the Rogue can really start to shine. You are the group's eyes and ears. Make sure you know how to use [ Distract ] and [ Stealth ] to move about undetected. Your role will be to scout ahead and call the shots. Quite often you won't be the actual puller, but you will direct the puller to tell them what mobs are around.

You will also be called upon to use [ Sap ] a fair bit. Once battle commences, your role is much as it is in any other group situation. However, you'll often find mobs are elite and have a very high Aggro Radius , making you less effective than normal. If this is the case, be ready to use other abilities such as [ Rupture ] , and also [ Expose Armor ] if there's no Warrior If there are Warriors, don't use it, as they'll likely need to use [ Sunder Armor ] to keep aggro, but that can't be used if [ Expose Armor ] is active on the target.

A rogue can also use [ Feint ] to attempt to get the mob to switch targets from the rogue to another player if the rogue is in danger of being killed. So the person tanking can try and retake the Aggro of the mob.

If that fails or no combo points, use [ Vanish ] as a rogue tanking is a dead rogue, more often then not. One of the biggest threats in an instance is that a mob will run when low on health, and call its buddies to help. Make sure to keep Crippling Poison on your weapons to prevent this happening. If you have a friend that you want to play with, a duet combination can work well with a Rogue.

Have your friend choose a class that can pull mobs. Most caster classes work well since they have nukes that can hit at range.

A Hunter partner would work well too. Pairing with a priest, druid or shaman would give the two of you some healing to reduce downtime. The tactic you want to use is to let your friend pull the mob, then with all its hate focused on your friend, you can fire off your back attacks. Basically it works like this If your friend happens to pull two mobs, don't panic.

You'll probably find that you can kill off the first one fast enough that the one add isn't a big deal. In that case, you might want to spam your biggest threat moves to try to get aggro from the main mob.

Your friend will thank you for not having both of them pounding on her. If your friend is new to WoW, you may find that at times you pull more than you can handle. Wipes will happen at first. But eventually, the puller should be able to learn to judge threat radius, social mobs, etc and get better at pulling. Not only will you be learning skills that will help with bigger groups, but your friend will also be learning about pulling and aggro management that will help once you get into instances and raids.

In endgame raid instances such as Karazhan , rogues are no longer called upon to perform any sort of crowd control. This is partly because the majority of mobs in these instances are immune to the rogue's stuns, and also because raid groups have more room for other classes with more reliable forms of crowd control.

In some fights the rogue's ability to [ Kick ] will be called upon to interrupt certain spells from being cast, but beyond that the rogue's only role is to provide melee DPS. They do this best when grouped with other melee DPS classes, as those classes usually have abilities that benefit rogues such as the Warrior 's [ Battle Shout ] , the Druid 's Leader of the Pack old , and the Shaman 's [ Windfury Totem ].



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